跟物联网设备常用的通信协议有TCP,MQTT.今天我们介绍的是TCP连接,TCP连接程序的组件有Supersocket,do.NETty.Supersocket相信搞过.net的朋友应该都知道,dotnetty是有微软Azure从JAVA平台下移植过来的一个高性能、异步事件驱动的 NIO 框架,Kafka和RocketMQ等消息中间件、ElasticSearch开源搜索引擎、大数据处理Hadoop的RPC框架Avro、分布式通信框架Dubbo,都使用了Netty,Netty的资料很多,有兴趣的可以搜一下,dotnetty和Netty语法基本一致,所以资料可以互相参考,今天我们介绍的是.net下supersocket的使用以及源码分析
SuperSocket 可以和 ASP.NET Core 网站一起同时运行。你需要做的是将 SuperSocket 注册到 ASP.NET Core 网站的host builder中去, 同时将服务器的选项放到配置文件中或者通过代码定义。
//don't forget the usings
using SuperSocket;
using SuperSocket.ProtoBase;
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.ConfigureWebHostDefaults(webBuilder =>
{
webBuilder.UseStartup<Startup>();
})
.AsSuperSocketHostBuilder<TextPackageInfo, LinePipelineFilter>()
.UsePackageHandler(async (s, p) =>
{
// echo message back to client
awAIt s.SendAsync(Encoding.UTF8.GetBytes(p.Text + "rn"));
});
同时将服务器的配置选项放到配置文件 "Appsettings.json" 中去:
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft": "Warning",
"Microsoft.Hosting.Lifetime": "Information"
}
},
"serverOptions": {
"name": "TestServer",
"listeners": [
{
"ip": "Any",
"port": 4040
}
]
},
"AllowedHosts": "*"
}
上面代码就可以实现supersocket和asp.net core (.net core3,.net5,.net6)的集成,可以支持最新的.NET6,当然DotNetty也支持.Net 6
今天我们分析源码的版本是supersocket V2.0的版本,跟之前.net freamwork下有很大的区别
SuperSocket 请求处理模型示意图
SuperSocket 请求处理模型示意图
源码主线流程分析
主流程图
1分析的入口就从SuperSocketService这个类开始,他集成自IHostedService, IServer,因此这个类的StartAsync就是执行的入口
async Task<bool> IServer.StartAsync()
{
await StartAsync(CancellationToken.None);
return true;
}
2.通过channelCreatorFactory创建监听器,监听代码如下
public bool Start()
{
var options = Options;
try
{
if (options.Security != SslProtocols.None && options.CertificateOptions != null)
{
options.CertificateOptions.EnsureCertificate();
}
var listenEndpoint = options.GetListenEndPoint();
var listenSocket = _listenSocket = new Socket(listenEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
listenSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
listenSocket.LingerState = new LingerOption(false, 0);
if (options.NoDelay)
listenSocket.NoDelay = true;
listenSocket.Bind(listenEndpoint);
listenSocket.Listen(options.BackLog);
IsRunning = true;
_cancellationTokenSource = new CancellationTokenSource();
KeepAccept(listenSocket).DoNotAwait();
return true;
}
catch (Exception e)
{
_logger.LogError(e, $"The listener[{this.ToString()}] failed to start.");
return false;
}
}
3.开启异步接收accept线程
private async Task KeepAccept(Socket listenSocket)
{
while (!_cancellationTokenSource.IsCancellationRequested)
{
try
{
var client = await listenSocket.AcceptAsync().ConfigureAwait(false);
OnNewClientAccept(client);
}
catch (Exception e)
{
if (e is ObjectDisposedException || e is NullReferenceException)
break;
if (e is SocketException se)
{
var errorCode = se.ErrorCode;
//The listen socket was closed
if (errorCode == 125 || errorCode == 89 || errorCode == 995 || errorCode == 10004 || errorCode == 10038)
{
break;
}
}
_logger.LogError(e, $"Listener[{this.ToString()}] failed to do AcceptAsync");
continue;
}
}
_stopTaskCompletionSource.TrySetResult(true);
}
4 当有连接进来后,执行执行注册的事件
listener.NewClientAccepted += OnNewClientAccept;
5.accepted后就创建新的Channel,session
private void AcceptNewChannel(IChannel channel)
{
var session = _sessionFactory.Create() as AppSession;
HandleSession(session, channel).DoNotAwait();
}
6 channel.Start(),
public override void Start()
{
_readsTask = ProcessReads();
_sendsTask = ProcessSends();
WaitHandleClosing();
}
7.将从内核里读的socket数据异步写到 Pipe中
protected virtual async Task ProcessReads()
{
var pipe = In;
Task writing = FillPipeAsync(pipe.Writer);
Task reading = ReadPipeAsync(pipe.Reader);
await Task.WhenAll(reading, writing);
}
8当Pipe有数据写入后,通知Pipe读线程去解析数据,这里通知用的方法是
ManualResetValueTaskSourceCore,写线程写入数据后执行 _taskSourceCore.SetResult(target);
就会触发读线程去读,读的时候会根据你设置的协议模版去解析,这个过程会去处理粘包和拆包的过程,
因为Pipe是可以定向的从流中取部分数据的
内置的协议模板如下;
TerminatorReceiveFilter (SuperSocket.SocketBase.Protocol.TerminatorReceiveFilter, SuperSocket.SocketBase)
CountSpliterReceiveFilter (SuperSocket.Facility.Protocol.CountSpliterReceiveFilter, SuperSocket.Facility)
FixedSizeReceiveFilter (SuperSocket.Facility.Protocol.FixedSizeReceiveFilter, SuperSocket.Facility)
BeginEndMarkReceiveFilter (SuperSocket.Facility.Protocol.BeginEndMarkReceiveFilter, SuperSocket.Facility)
FixedHeaderReceiveFilter (SuperSocket.Facility.Protocol.FixedHeaderReceiveFilter, SuperSocket.Facility)
9 读取到的数据解析成packageInfo 后继续往下执行
await foreach (var p in packageChannel.RunAsync())
{
if(_packageHandlingContextAccessor!=null)
{
_packageHandlingContextAccessor.PackageHandlingContext = new PackageHandlingContext<IAppSession, TReceivePackageInfo>(session, p);
}
await packageHandlingScheduler.HandlePackage(session, p);
}
10再执行到我们定义的command即可
ValueTask IPackageHandler<TNetPackageInfo>.Handle(IAppSession session, TNetPackageInfo package)
{
return HandlePackage(session, PackageMapper.Map(package));
}
11 执行我们预制的command代码
[Command("add")]
public class ADD : IAsyncCommand<StringPackageInfo>
{
public async ValueTask ExecuteAsync(IAppSession session, StringPackageInfo package)
{
var result = package.Parameters
.Select(p => int.Parse(p))
.Sum();
await session.SendAsync(Encoding.UTF8.GetBytes(result.ToString() + "rn"));
}
}